I build TypeScript products and work through the behavior underneath the interface. My work spans a real-time arcade with deterministic replay, an open-source signing workflow, and hands-on systems operations. For LiveKit, I would bring that combination to the tools developers use to understand and run their applications.
I built KTHX.fun / Ricoshot end to end: its frontend, multiplayer services, tutorials and rankings, plus the deterministic C++20/WebAssembly engine. Server authority, checkpoints and replay keep client state understandable through lag and reconnects. In Proofmark, I carried a signing workflow across React, TypeScript and tRPC interfaces, APIs, verification and audit history.
Explanatory flow of Ricoshot’s documented simulation, replay and validation work.
Authoritative simulation
Replay and checkpoints
Explicit validation
Convergent clients
Independent product work · Live product
KTHX.fun / Ricoshot
Built the complete arcade product, from frontend and multiplayer services to tutorials, rankings and commerce. Built its deterministic C++20 and WebAssembly engine, keeping clients convergent through lag, reconnects and replay.
At Front Range Internet Inc., I led monitoring, recovery verification and escalations, and codified deployment with Docker, Kubernetes, Terraform and Ansible. I also translated technical controls into audit evidence and operating procedures. That operational work informs how I reason about failures and explain system behavior.
Front Range Internet Inc. · 2015-2019
Senior Systems Engineer / Datacenter Architect
Led datacenter monitoring, recovery and escalations; codified deployment with Docker, Kubernetes, Terraform and Ansible.